Published Feb 2025
MUSIC
63
Awe-inspiring animation and concept design returns, but storytelling and writing quality fall way short of expectations
From:
Christian Linke, Alex Yee
Year:
2024
Genre:
Action-Adventure, Fantasy
Watched:
1x

Heartbreak. The finest animated show of a generation with everything it needs to succeed, fumbles in only it's second season.
Arcane took everyone by surprise when it first came out in 2019. A video game adaption had no right being this well written and emotional, and critics across the board agreed that we were witness to a masterpiece in visual storytelling. What's happened with season 2 then is immensely disappointing, given the foundation, the expectations and the potential to achieve something truly remarkable that was lost. This is not a terrible season by any means, but the contrast to what came before is stark, leaving a bitter taste towards what could have been on of the greatest animated shows of all time.
Thankfully the visuals remain as glorious as when they started, up there at the pinnacle of what's possible. I'm proclaiming now that this is the best looking animated show ever made. It's rare I'll consider giving an 100 score, but for the visual dimension, this one comes close to perfection. It's like experiencing a painting that's come to life. The colors, the cinematography, the compositions, the details, the world design… it's jaw dropping, and I was in awe every single moment that unfolded in front of my eyes. It's so good that it actually feels impossible that animation like this could exist.
This time we get a world that's expanded upon well beyond the scope of S1, with more depth given to Zaun, and more splendor to Piltover. Grand landscapes and cityscapes are frequent, and as the magical and metaphysical elements of the story grew to their peak, so does the spectacular and visionary nature of the screenplay, with unique design and imagination that goes well beyond fantasy norms. Hextech takes on both a spiritual and destructive forms, sometimes dream like or transcendent, and sometimes more like an infection, and they did a really good job at bringing those diametric ideas together in the same visual language. Just take look at the gallery of images I have at the end of this review and remind yourself at how beautiful it looked.
The steam-punk identity which underpins all the details and conceptual design is strong as ever too, with ridiculously bespoke and polished outfits, architecture, props and interior design. You can see the artists thought deeply about every aspect to their world. Even the weapons buzz and fizzle with delight, and when the layers of VFX inject and infuse all the magic, smoke, water, steam, flashes and sparks into the world, the whole show comes alive in ways that make Arcane look and feel like nothing that's ever come before it.
To complete the visual masterclass, the animators do an amazing job ar bringing their characters to life. Everyone is filled with personality and individuality. There's fluidity to movement and fantastic detailing of facial expressions that creates likable characters that are also relatable in those moments when were asked to care. It has a swagger to it, which is only added to by impressive acting performances that permeate through the main cast and all the way down to its bit players. Jinx was my favorite character, and I could look at Hiermerdingers furry head for hours.
Unfortunately the writing this season was just awful, and a dramatic drop in quality from what we got in Season 1. What began as a grounded, character-driven narrative between Piltover and Zaun - told through the analogous relationship of Vi and Jinx - is now a rushed, bloated and often nonsensical spectacle that abandons all the poignancy and complexity it had established prior. The nuances that characterized two different worlds and relationships tangling together, and the role of technology within this, is gone, replaced instead with a generic hive-mind and multiverse story that no one asked for or wanted.
It was actually very disconnected from those developed arcs in S1, and often confusing. Viktor's evolution, The Black Rose, The Arcane, Singed's experiments, the timelines, and Ambessa's Coup all sort of clashed together awkwardly in an incoherent story that gave had no room for meaningful development and few moments to absorb what was happening. There was simply too much going on in too little time, leading to a whole series of downstream effects that saw forced character behaviors, plot contrivances and weak dialogue all as symptoms of a plot looking to move at warp speed towards an underwhelming conclusion.
Those aforementioned plot lines were not even the full picture. We also had Silco's power vacuum, Piltover's politics, Jinx as a symbolic hero, Vi as an enforcer, Cait as a dictator, Cait as Vi's lover, the return of Vander, Vi's parents backstory, Ekko's journey, and of course Vi and Jinx's relationship. All interesting plot points as standalone, but when compressed together much of it felt underdeveloped and buckled under scrutiny. It's a ridiculous amount for a 9 episode season and the writers unsurprisingly struggled to find the magic that seemed to come so easily to them previously.




Jinx and Vi's arc really surprised me at how it was handled. Powder's transformation to Jinx at the end of S1 felt significant, placing her beyond redemption. Yet a mere 4 episodes into S2, and she has mostly reformed and repaired all her relationships. It did not feel earned. Cait and Viktor also experienced jarring and inorganic character transitions, and Ambessa devolved slowly into a generic and predictable villain who too made baffling decisions as her story unfolded.
As mentioned, the dialogue also took a hit. When the story is this sprawling and fast moving it leaves little opportunity for more complex interactions and in depth exploration of themes. Expositional discourse and artificial tensions instead become more necessary, and when it tried to be profound during many of Viktor's scenes, it came across as hollow and sometimes cringeworthy. The kind of dialogue you would expect to find in a video game, actually. Also, "I'm the dirt under your finger nails" for shows closing line was so strange, wasn't it? Jayce had some howlers too, and Heimerdinger, once a voice of reason and leadership, now mostly cartoonish comic relief.
Were there external factors that led to such a sharp decline in the writing? Possibly. Three core writers from Season 1 left; Connor Sheehy, Ash Branno and David Dunne, so maybe it's that simple? Perhaps there was also added pressure to cater to broader League of Legends corporate content. It's all speculation of course, but something clearly happened. The fact they are developing more Arcane spin-offs shows they were not forced to cut quality or time due to budget, or that they are tired with the project or world. The decision must have been that 2 seasons was plenty, but looking back I think an additional season was needed, or alternatively scoping back of the story, which would have been my preference.
It did find myself enjoying episode 7 'Pretend Like It's The First Time' quite a bit. Ekko arrives in a timeline that see's a fully realized city-state of Zaun, and I loved seeing some of our favorite characters happy and thriving. For the first time in the season the pacing slowed and characters were given time to breathe and develop, and that worked nicely. OK, so it's a bit odd to present an alternative, perfect timeline which is conditioned on your protagonists' death, and the abandoning of Hiemerdinger's conservative mindset seen with Hextech to allow him to pursue the far more dangerous time-travel, were few more instances that raised flags, but ultimately this episode had plenty of charm and emotion, and really felt like I was back with the Arcane I had come to love.
To wrap this up, one final note on the soundtrack, which is a big part of Arcane's DNA. With double the track-list of Season one I thought some of the intentionality was missing and occasionally it came across a little forced and gimmicky. There were scenes where Arcane's unique flavor of emotion were delivered by the score, like at Cassandra's funeral, Vander's memory montage and Ekko's and Powders dance, but often it was too pop influenced and obnoxious, suffocating the visuals and arguably dictating the screenplay to the point where the action felt secondary to what felt like a music video. Personally I was also not a fan of the very on-the-nose and scene descriptive lyrics, which were corny, and broke immersion.




VERDICT
This has been harsh review, but it's the lost potential that triggers such a critical response like this. The core ingredients that make a good show were almost all there; unparalleled animation, incredible conceptual design, fantastic characters, excellent voice acting. But the most important component of all, the writing, capitulated, and it just seemed so unforced and unnecessary. The move away from tightly focused character narratives and class struggle, to the more compact and generic story was a poor decision, and one the came at the cost of character integrity, story cohesion, emotion and Arcane's unique charm.
RATING BREAKDOWN
Story
39
Directing:
52
Visuals:
98
Acting / Dialogue:
69
Music / Sound
77
BONUS
animation
concept design
FINAL
63
MOOD
































































