RGR

Published Nov 2024

Published Nov 2024

Published Nov 2024

Published Nov 2024

Published Nov 2024

OUTER WILDS

OUTER WILDS

OUTER WILDS

OUTER WILDS

84

84

84

84

Handcrafted space exploration that rewards those with the right curiosity and determination to see it through.

From:

Mobius, Annapurna

Year:

2019

Genre:

Puzzle, Mystery

Played:

29h

From:

Mobius, Annapurna

Year:

2019

Genre:

Puzzle, Mystery

Played:

29h

Outer Wilds is one of the best puzzle games I've played, and one that pushed my curiosity and patience to their absolute limits.

Outer Wilds is one of the best puzzle games I've played, and one that pushed my curiosity and patience to their absolute limits.

Outer Wilds is one of the best puzzle games I've played, and one that pushed my curiosity and patience to their absolute limits.

SPOILERS

It has now been four years since the game's release in 2019, and during this time, it has amassed an impressive cult following, eliciting some of the most genuinely positive reactions to a game that I have observed online. People seem to have been profoundly impacted by this game, so I’ll hopefully capture some of the reasons as to why it's resonated this strongly, as well as offering a fair critique of its weaker aspects. Thanks to my friend, who was insistent that I pick this one up and give it a try.


The team at Mobius has developed one of the most free and flexible open-world concepts to date, redefining the format with a unique micro solar system, where themes of exploration and mystery can truly be approached in any way the player envisions. It maximizes self-initiative and meaningfully rewards curiosity, successfully constructing a puzzle that has no clear edges, beginning or end, while still allowing players to intuitively carve out the path necessary for victory.

 

It’s a really hard game. I loved that there were no true quest markers, linear pathways, hint glimmers, or explicit explanations. Gleaming small fragments of information, testing hypotheses, and stumbling upon new realizations is the order of things and it's extremely satisfying to experience. Players set their own pace, floating freely to see what might emerge or instead committing bullishly until its secrets are unveiled. The flexibility to abandon a stubborn dead end for a few hours and return later with better knowledge and skills to overcome it is where this format really shined.


Navigating the solar system and its various orbiting bodies was also fantastic. The innovative mechanisms and low-poly aesthetics (which I will discuss further later) were thoughtfully designed, and the challenges posed by time, gravity, frequency, and quantum mechanics required a blend of dexterity and intelligence, presenting many lateral thinking puzzles that were a delight to chip away at as I inched slowly towards the final mystery.

 

I will admit that piloting my ship was tricky and a pain point for the initial hours of gameplay. I often struggled with momentum, positioning, and trajectory, frequently thrusting at top speed into the ground, soaring painfully past my miscalculated planetary orbits, or drifting directly into the Sun. This strained my early game, as my progress was extremely slow, but my skills developed, and by the end of the game, I had developed a mastery that saw me executing complex maneuvers and perfect landings with grace and efficiency, leaving behind the embarrassing memories of watching my ‘parked’ ship floating off world and into the abyss while I desperately tried to chase after it

It's now been 4 years since the game's 2019 release, and over that period, it's amassed an impressive cult following and has genuinely seen some of the most positive reactions to a game I witnessed online. People seem to have been truly changed by this game, so I’ll hopefully capture some of the reasoning as to why I think that’s happened, as well as offering a fair critique on where potential improvements may rise.

Thanks to my friend, who was so adamant I pick this one up and try it.


The team at Mobius has created one of the most free and flexible open worlds to date, redefining this format with their own unique micro solar system, where the main themes of exploration and mystery can truly be approached in any way you imagine. They've designed a game that maximizes self endeavor and meaningfully rewards curiosity, succeeding in building a puzzle that has no clear edges, beginning or end, but still enables you to intuitively carve out the path needed for victory.

 

It’s a really hard game. I love that there are no true quest markers, linear pathways, hint glimmers, or explanations. Gleaming small fragments of information, testing hypotheses, and stumbling into new realizations was satisfying, allowing the player to dictate their own pace, floating freely to see what might arise or committing bullishly until it reveals its secrets. The ability to leave behind a stumbling block for a few hours and return later with better knowledge and skills is where this format really shined.

Navigating around the solar system and orbiting bodies was also fantastic. The different mechanisms and low-poly aesthetics (more on that later) were well conceived, and the time, gravity, frequency, and quantum mechanics challenged me with a mixture of dexterity and intelligence for many lateral thinking puzzles that were a joy to chip away at.

 

I'll admit that piloting my ship was tricky and a pain point for the first set of hours played. Often, I struggled with momentum, positioning, and trajectory, thrusting constantly at top speed into the ground, soaring painfully past my miscalculated planet orbit, or just floating directly into the Sun itself. It did strain my early game as my progress was extremely slow, but my skills developed, and by the end of the game, I had developed a mastery that had me pulling off complex maneuvers and perfect landings with grace and efficiency, putting those embarrassing memories of my ‘parked’ ship floating off world and into the abyss as I desperately flew after it well behind me.

Images taken in game by echosmoker

Some puzzles nearly drove me to the brink of insanity, and I battled a few times with the temptation to seek hints online. The damn Angler Fish were a nightmare for me, resulting in numerous deaths as I attempted to navigate past them. It also took me a considerable amount of time to figure out how to enter the core of the Ash Twin, and I found myself increasingly frustrated by the repetitive and time-consuming nature of certain steps, especially when waiting was necessary to progress. Having to wait for nine minutes for sand to shift so I could attempt a solution that would inevitably fail, only to repeat that process multiple times, made for a tedious experience.


I believe that some challenges were too obtuse in their design, lacking significant clues or suffering from the aforementioned flexibility that can lead to awkward places or timings. For me, reaching the North Pole of the Quantum Moon nearly drove me to madness, and ultimately, it was sheer luck that I fell into the correct sequence of actions required to complete it. Unsurprisingly, Reddit is filled with players desperate for help on many of the game's challenges, but bring the right never give up attitude, you will be rewarded with a deep, smug sense of glory when coming out the other side.


One reason I believe this game has struck a chord with so many people is the charm and personality infused into so many aspects of the game. I previously mentioned the nice low-poly aesthetics, which, despite their humble indie feel, feature some spectacular and awe-inspiring landscapes and moments. Walking underneath a black hole, drifting through foggy caverns, or activating ancient technology in hidden ruins was looking really nice, especially considering the game's rudimentary style and graphics. Frankly, I am surprised it has not been ported to virtual reality officially, as those with a strong stomach would have found this a mind-blowing ride.

The story and dialogue contribute to the game's endearing nature too, with friendly and likable characters with minor rolls and moments that do a good job at bringing a smile to your face, whilst infusing their love for science and discovery into backstories that mirror the game's overall celebration of physics and exploration. This is a refreshing change in a gaming landscape that increasingly focuses on conflict and violent content, and although Outer Wilds leans towards a more youthful tone, it is not excessive and complements the overall aesthetic beautifully.

The sound completes the package, with pleasing sound effects and a clever use of the soundtrack to subtly suggest significant events, peaking with the nostalgic main theme (which I'm singing in my head as I write this), crescendoing alongside the biggest revelations, becoming an integral part of the mystery as the game reaches its conclusion.

My anticipation leading up to how the game might conclude was more grand than what actually unfolded, but after some initial disappointment and further reflection, feel it's a simple yet thought-provoking and sentimental conclusion, one thatr has sparked numerous discussions online as to what it all means: creation, quantum reality, friendship, music, and more. There are many wonderful interpretations available, and I appreciate games that foster this kind of post-completion discourse.


Satisfying is the best word to use when describing how you’ll feel when playing this game. The piecing together of the lore, the uncovering of new areas, and the unlocking of the great mystery required a level of perseverance I haven't needed in a long time, and the payoff when you finally overcame that stubborn goal and stepped forward towards the central mystery was huge and rewarding.

Some puzzles nearly drove me to the brink of insanity, and I battled a few times with the desire to get a hint from the internet. The damn Angler Fish were a nightmare for me. There were so many deaths trying to get past them. It also took me ages to figure out how to enter the core of the Ash Twin, and I did get frustrated with how repetitive and time-consuming certain steps would be, especially when waiting was required to move forward. Having to wait for 9 minutes for sand to shift so I could try something that inevitably would fail, only to then have to repeat that more times, made for a tedious experience.

I also think some challenges were a little obtuse in design, lacking significant clues, or suffering from the aforementioned flexibility that can land you in awkward places or timings. For me, getting to the North Pole of the Quantum Moon nearly drove me mad, and in the end, it was pure chance that I fell into the right sequence of actions needed to complete it. Unsurprisingly, you’ll find Reddit littered with players desperate for help on many of the game's challenges, but bring the right 'never give up' attitude, and you'll be rewarded with a deep, smug sense of glory when coming out the other side.

One reason I think this has struck a chord with so many people is the charm and personality built into so many aspects of the game. I already mentioned the nice low-poly aesthetics, which, despite a humble indie feel, had some spectacular and awe inspiring landscapes and moments. Walking underneath a black hole, drifting in foggy caverns, or activating ancient technology in hidden ruins was all superb and commendable, given how rudimentary the game style and graphics actually are. Honestly, I am surprised this was not ported to VR, as the strong of stomach would have found this a mind-blowing ride.

The story and dialog added to the game's endearing nature too, with friendly and likable characters who play small roles in bringing a smile to your face while infusing their love for science and discovery into backstories that mirror the game's overall celebration of physics and exploration. Refreshing in a gaming landscape that feels increasingly centered around conflict or violent content to some degree or nature.

The sound completes the package, with pleasing sound effects and a clever use of the soundtrack to subtly infer significant events, peaking with the nostalgic main theme (which i'm singing in my head as I write this), which crescendos alongside the biggest revelations, becoming an integral part of the mystery itself as the game reaches its conclusion.

My anticipation of how the game might end was a bit more grand than what actually unfolded, but after some initial disappointment and further reflection, feel it's a simple but thought-provoking and sentimental close-out, one which has led to many discussions online as to what it all means: creation, quantum reality, friendship, music, etc. Some wonderful interpretations can be found, and I love games that encourage this post-completion discourse.

VERDICT

Outer Wilds is a charming, story-driven puzzle game that has likely surprised many players with how well it executed its unique concept and mechanics. Although the game can be frustrating and tests one's patience at times, the challenges it offered were commendable, fostering a sense of curiosity that leads to numerous memorable and satisfying moments. At the very least, this small, handcrafted open world provides exploration and emotion to rival gigantic projects like No Man's Sky and Starfield, and it may even surpass them when evaluated by the same criteria. This is a fantastic achievement for the creators, and I eagerly anticipate what they will develop in the future.

RATING BREAKDOWN

Gameplay

87

Visuals:

76

Story:

77

Sound:

79

BONUS

original

mechanics

FINAL

84

84

84

84

MOOD

MOOD

CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com

CONTACT

contact@ratersgonnarate.com