Genre defining pixel design, let down by underwhelming battle mechanics and frustrating lack of challenge
Sea of Stars is one of the best looking pixel games I've ever seen. Just look how beautiful it is! And it's not just visuals...the game boasts a wide range of content to get excited about too: turn-based combat with RPG elements, puzzles, collectibles, cooking, mini games, fishing... all taking place around a central story set amongst the delightful and often mesmerizing pixel fantasy landscapes.
What's more, the indie developers at Sabotage Studio prior to the release spoke openly on their mission to "recapture the feeling of old school gaming", something I could resonate with as I've always had that affinity for older generational games and the design approaches from that period that defined them. It was promising to hear the creators share that same sentiment and take on that inspiration as a benchmark for their project.
Given this context, I was pretty excited to start playing, and went in with good expectations. Sadly, despite all the passion on display, and the clear adoption of the oldschool gaming blueprint, Sea of Stars didn’t come close to delivering. All the ingredients were there, but the depth and complexity needed to turn this into a meaningful experience were missing, failing to materialize the substance to match its phenomenal, ground-breaking style.
VERDICT
The levels of beauty and detail on display in this game are rare and worthy of immense praise. However, substance is ultimately more important than style. A game can consist of basic shapes or even plain text and still create something compelling and engaging through the skill and challenge it offers. Old school gaming thrived under such restrictions. Challenge is fundamental to what makes a great game, and it feels like that philosophy got lost somewhere with Sea of Stars. It can happen. When such high standards and resources are dedicated to style, other dimensions can pay the price, especially if scope becomes too ambitious, which is potentially what happened with Sea of Stars.
RATING BREAKDOWN
Gameplay
49
Visuals:
91
Story:
40
Music / Sound:
60
BONUS
Art style
FINAL